Thursday, July 8, 2010

Finally, some more updates (yay!)

-Setsuna can no longer cancel from his standing forward+heavy punch into Anonymity #1 (QCF+P), Anonymity #2 (DP+P), Anonymity #3 (QCB+P), and Anonymity Severance (QCF x 2+P). But on the flip side, Anonymity #1, 2, & Severance can each negate one projectile hit, and *only* one hit. Against a multihit projectile, it will just negate one of the hits.

-Amakusa's QCF+LP/LK/HP projectile is a four-hit move, but it will now be destroyed automatically when it clashes with another projectile. (think Akuma's 3-hit red hadouken in Third Strike). The priority on his midair QCF+LP/LK/HP is greatly lowered, making it harder for players to spam. Still a useful combo setup tool, but it's more risky now.
Also, Amakusa now has a guard cancel knockback move - push HP+HK while blocking, takes one stock of meter to use.

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