Thursday, July 8, 2010

Coming soon - Guard Crush system

I'm currently planning to add a fully functional guard crush system to NGBC2. The mechanic has already been tested, using Terry as the test character and Amakusa as the test opponent.
The system is point-based, with each character starting out with the same amount of points (160 currently). When blocking, a character loses 1 point for every frame of blockstun they're in. So for example, an attack that inflicts 10 frames of guardstun will take 10 points off the defending character's guard crush points. 15-20 frames of blockstun means you lose 15-20 guard points, and so on. When a character loses all their guard points, they'll get 'guard crushed' which stuns them for a few seconds, leaving them wide open to enemy attack. It is possible to suffer a guard crush both on the ground (stand/crouch block) as well as in the air (airblocking)
So far all the functions are working perfectly, and I will soon get to patching the guard crush coding to all the other characters.

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