Friday, January 22, 2010

Testing out new stuff/characters

-finally tested out the NGBC version of Akari. From what I can see, all of her moves are coded in but they're also coded rather poorly. She will have to undergo much refinement before she is deemed fully playable.

-using an updated version of Iori. He now has his 'One-For-The-Road-Blast' (aka Eight Wine Cups) projectile super move. It does greater damage than usual, but in exchange it does not chip away life like it used to.

-tested out an updated version of Rai. He seems to be nearly identical to his original Waku Waku 7 version. I'll have to replace his Waku Waku-style ground recovery system with MUGEN's default one, however Rai will still maintain his wakeup rolls and his wakeup attack. His aerial projectiles will also be removed.

-I have also tested out an updated Cyber Woo as well as NGBC versions of Mr. Big and Jin Chonshu. So far they appear to be pretty well-coded, and I will be putting them into the game soon.

-Sonia Romanenko is nearly identical to her original Rage of the Dragons version. For NGBC2, she will be edited into a more technical character.

-the version of Rugal that I have is the CVS2 version, but without the groove system. Rugal will be reworked into a counter character, and his moves will be fixed so that they are less spammable.

-Shigen has undergone a few changes as well:
*all of his normals have no vertical pushback on both airhit and airblock - this prevents the abuse of his airgrab after a landed/blocked normal in midair
*his light punch claw swipe no longer knocks down in midair, but floats the opponent instead - this allows for mindgames just after the opponent lands
*his weak command grab his decent range but weaker damage, while his strong command grab has almost no range but higher damage
*his chain grab is now an EX move - it now takes 1/2 a stock to use, so as to balance the fact that it deals much greater damage than his other command grabs

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