Monday, January 11, 2010

Anime Los Angeles beta-test report

An NGBC2 beta-test was held on the second day of Anime Los Angeles, and it actually went really well. We set up a laptop with some super-loud speakers, and two PS2 controllers connected through USB adaptors.
The players' feedback was almost all positive, with only a few minor gripes here and there. I also found several exploits that I am currently in the process of correcting:


-Mai's airthrow causes a freeze glitch in Hibiki (I have already removed Mai's airthrow - she already has a couple of useful aerial moves (down + light kick/down + heavy kick) that she can use at any point while she's in the air, so she never really needed her airthrow anyway)

-Athena's air command grab, when used on Mai, causes her to immediately land on the ground while Mai is in the 'getting thrown' animation (I have already corrected this one too - I just raised Athena's sprite positioning by 10 pixels while she's in the 'throwing the opponent' animation)

-according to the beta-testers, Slash's normals (especially his light normals) don't have enough recovery time

-Rolf's light/medium normals need more recovery time, as he can pressure with them far too easily due to his high mobility

-a lot of the beta-testers were suggesting that the health percentage be lowered, due to battles (even the really well-fought ones) dragging out for too long

1 comment:

  1. Well, looks like you've got a lot of work to do. Regardless, the test was a success. Congratulations, wish I could have been there to troll. :P

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