Thursday, December 31, 2009

The NGBC2 roster

This is the current character roster for NGBC2. Each character has been heavily edited for balance, and as a result their overall feel is at least somewhat different from their source games. Also, each character abides by his/her own specific engine mechanics, a la Capcom Fighting Jam. Because of this, simply knowing the moves & combos isn't enough - an understanding of the whole character is required, meaning players will have to think a bit harder about what kind of team to main with.

The roster is divided into two groups:
SNK and Neo-Geo (non-SNK characters)
The roster is listed as:

---------------------------------------------------------------------
The Main Characters
---------------------------------------------------------------------

-from Neo-Geo Battle Coliseum:

Yuki
Ai


----------------------------------------------------------------------
The SNK side
----------------------------------------------------------------------

-from The King of Fighters:

Kyo Kusanagi
Iori Yagami
K' (pronounced 'K-Dash' )
Yashiro Nanakase
Shermie
Chris
Heavy D
Shen Woo
Oswald
Syo Kirishima (he was originally supposed to be KOF's main hero, but instead became the design basis for Kyo)
Rugal Bernstein (to be added)


-from Fatal Fury/Garou Densetsu:

Terry Bogard
Mai Shiranui
Geese Howard
Jin Chonshu
Jin Chonrei
Tung Fu Rue
Duck King
Kim Kaphwan
Wolfgang Krauser
Rick Strowd
Alfred Airhawk (to be added)


-from Fatal Fury/Garou: Mark of the Wolves:

Rock Howard
Hotaru Futaba
Tizoc (a.k.a. The Griffon)
Freeman
Grant
Kain R. Heinlein


-from Art of Fighting/Ryuuko no Ken:

Mr. Karate (a.k.a. Ryo Sakazaki; he is now the second-generation Mr. Karate)
Robert Garcia
Kasumi Todo
Lee Pai Long
Eiji Kisaragi
King (to be added)
John Crawley (to be added)
Mr. Big



-from Samurai Shodown/Samurai Spirits:

Haohmaru
Genjyuro Kibagami
Nakoruru
Asura
Shiki
Earthquake
Ukyo Tachibana


-from The Last Blade/Gekka no Kenshi:

Kaede
Moriya Minakata
Hibiki Takane
Keiichiro Washizuka
Akari Ichijo (to be added)
Shigen Naoe
Setsuna


-from Metal Slug:

Marco Rossi
Mars Man (the alien from Metal Slug 2 & 3)
Trevor Spacer (the white-haired guy from Metal Slug 4)


-from Ikari Warriors:

Ralf "Paul" Jones
Clark "Vince" Steel
(In the original Ikari Warriors games for the NES, Ralf and Clark were respectively called "Paul" and "Vince")


-from Buriki One:

Gai Tendou
Silver


-from Burning Fight:

Duke Edwards


-from Athena:

Athena
(the warrior goddess version from her original NES game, not the J-pop idol KOF version)


-from Psycho Soldiers:

Sie Kensou (to be added)
(Better known from KOF, but Kensou is originally from Psycho Soldiers, which was the sequel to Athena)


-from King Of The Monsters:

Cyber Woo


-from Robo Army:

Maxima


-from Savage Reign/Kizuna Encounter:

Sho Hayate
Rosa (to be added)
Kim Sue-il (to be added)
King Lion (a.k.a. Shishioh)

------------------------------------------------------------
The Neo-Geo side (non-SNK characters)
------------------------------------------------------------

-from World Heroes:

Hanzo Hattori (NOT the same Hanzo from Samurai Shodown)
Fuuma Kotaro
Mudman


-from Aggressors Of Dark Kombat:

Kisarah Westfield
Jo Kusanagi (absolutely NO relation to Kyo Kusanagi; He's Kisarah's boyfriend, and the main character of AODK)


-from Rage of The Dragons:

William "Billy" Lewis
James "Jimmy" Lewis
Lynn Baker
Sonia Romanenko (to be added)
Oni Inomura
Elias Patrick
Johnny "Mr." Jones (to be added)
Kang Jae-Mo
Jose "Pepe" Rodriguez


-from Power Instinct Matrimelee:

Buntaro Kuno
Shintaro Kuno (to be added)
Hikaru Jomon
Keith Wayne
Olof Linderoth
Sissy


-from Waku Waku 7:

Rai Bakuoh
Arina Makihara
Tesse
Mauru
Dandy J
Politank-Z (to be added)
Slash
Makaitaitei Fernandez


-from Galaxy Fight:

Rolf
Roomi
Gyunter
Bonus Kun (Better known from Waku Waku 7, but Bouns Kun is originally from Galaxy Fight)


-from Breakers' Revenge:

Sho Kamui (to be added)
Li Dao-Long (to be added)


-from Fighters' History Dynamite:

Ray McDougal (to be added)
Makoto Mizoguchi (to be added)

---------------------------------------------------------
-The Sub-Bosses:

Johann (Rage of The Dragons) ------------------------------------ Neo-Geo side
Jyazu (Kizuna Encounter)
Kagami Shinnosuke (The Last Blade)
Amakusa Shiro Tokisada (Samurai Shodown)
Neo-Dio (World Heroes) ----------------------------------------- Neo-Geo side
King Leo - a.k.a. Shin Shishioh (Savage Reign/Kizuna Encounter)

---------------------------------------------------------
-The Main Boss:

Goodman (Neo-Geo Battle Coliseum)

---------------------------------------------------------
-The Semifinal Boss:

Leopold Goenitz (The King of Fighters)

---------------------------------------------------------
-The Final Boss:

Orochi (The King of Fighters)


*during competitive play, Goodman/Goenitz/Orochi/King Leo are all banned.

NGBC2's engine mechanics

Buttons:
A - light kick
B - heavy kick
X - light punch
Y - heavy punch
C - extra button 1 (function varies depending on the character)
Z - extra button 2 (function varies depending on the character)
S (start) - taunt (a few characters have an effect that come with their taunts. What the effect is depends on the character)
*Note: both Rick and Rolf do not use the B button.

Tag team commands:
*character switch - push C and Z at the same time to switch characters. Your characters have invincibility when leaving the screen, but they are not invincible when entering. Tagged characters will gradually but very slowly recover health indefinitely until they are tagged back in.
*team attack - hold down, then push C and Z at the same time. A full super meter is required for this, and the effect/damage of the attack varies greatly from character to character. Some team attacks are greatly damaging while others are weaker but serve a more tactical purpose.

Directional commands:
*tap forward twice - run/dash (whether or not dashing or running occurs depends on the character)
*tap back twice - backdash
*up/up-forward/up-back - jump (some characters can short-jump and/or super-jump (tap down, then up/up-forward/up-back)
*hold back/down-back when attacked - blocking
*hold back when attacked in the air - air blocking

Recovery commands:
*air reversal - this is where you perform an attack immediately after air recovery, or after you recover from an hit in the air that doesn't knock down. Depending on the situation, air reversals aren't always possible.
*safe fall - when falling, push A and X at the same time just as you hit the ground. (some moves are not possible to safe fall from)
*air recovery - when knocked into the air, push A and X at the same time while you are in midair. It isn't always possible to air recover depending on the situation, and the longer your opponent's recovery time is (for the move that he/she just used to knock you into the air), the longer it takes before you can air recover.
This prevents a lot of rather useful moves from being rendered practically useless - otherwise, the opponent would be able to air recover almost instantly (like in older builds of NGBC2) and punish you during your recovery time. (what's the point of having good moves if you're just going to get punished for using them even though they connect? Hence, the time it takes to air recover = the opponent's recovery time.)
All characters can air recover except Kim, Vince (aka Clark) and Chris - they have their own automatic air recovery system in place that helps them defend against most attacks.

Wakeup commands:
*quick wakeup - rapidly tap any of the attack/directional buttons after getting knocked down
*delayed wakeup - do not press any attack/directional buttons after getting knocked down
*wakeup roll - hold either forward or back after getting knocked down (only certain characters can do this)

Creator's introduction

Hey there, all you fighting fans! I am The Renegade, the creator of the "notoriously impossible Mugen game" otherwise known as Neo-Geo Battle Coliseum 2. I have intended for NGBC2 to be an unofficial sequel to the original NGBC, and I've been working on-and-off on the project for over 4 years as of now. The game is a 2-on-2 tag team fighter just like the original NGBC, and it has all of the characters from the original game as well as several dozen more characters from many different Neo-Geo games.
I came up with the idea for NGBC2 after playing the original NGBC and watching countless tourney level match vids of the game. I got to thinking, "what if there was a sequel - but with at least double the roster and better balance?" Initially, I started working on the project for fun, and also to learn some of the basics of programming. And during NGBC2's development process, I have come to learn far more about fighting game mechanics than I ever did from simply playing fighting games. I am only using existing character files for NGBC2 (not any of my own stuff), but all of the character coding has been heavily edited by me so as to keep everything as balanced as possible. I've also been testing the game at conventions, and so far most of the feedback has been positive with any exploits that are discovered being immediately corrected.
Since there is a lot to the game, I will be posting updates and information to this blog so as to keep any and all followers of the project up to date on its progress. I'll also be posting gameplay footage and match vids some time in the near future, so make sure to check back often!

...oh, and here's a match vid from one of the previous builds of NGBC2:
http://www.youtube.com/watch?v=WiEBxaaw4wA&fmt=18

Wednesday, December 30, 2009

Introductions and A Brief History

Greetings and Salutations, ladies and germs. I am Chokumen the Decade, AKA: Rock=Dash. You are wondering why I made a blog for the notoriously impossible MUGEN that is now being reported on. The reason is very simple. I am the only one who receives constant updates so I'd prefer to inform all who read this blog. That and I am going to have the Renegade himself post here to give you all the low down on each change. Because the project team Members are involved, I will consider this a team effort presentation. However, the credit for production goes solely to Renegade for his hard work in making the game balanced as it is. Members of the project team have indeed been testing this and will be testing further as long as there is a chance to do so. I on the other hand have been testing Rock and Terry, Team Mark of the Wolves. Frankly, I am satisfied with the nerfings, they allow for technical prowess as well as the capability of stopping certain combos. That said, welcome to Neo Geo Battle Coliseum 2's blog. Enjoy your stay.